Safari Casino Craps
is played and programmed according to Atlantic City Gaming rules.
Authority: New
Jersey Casino Control Commission.
Rule Exception:
None.
The game of Craps
is an exciting game of chance, popular since the times of the
Romans. The objective of Craps is to predict the outcome of a roll
of the dice.
Your chips are
stacked by denomination ($1, $5, $25, $100, $500) at the bottom
right hand corner of the screen above your Username. Select the
amount you would like to wager on a given roll(s) by clicking the
left mouse button on the chip of that denomination. This activates
that specific chip denomination. Next, place your bet on the Craps
table by clicking on a bet field. To specify a bet that does not
equal to an existing chip denomination, simply click on another
chip denomination after placing your previous chip on the table.
For example, to bet $30, click on the $25 chip and place it on the
table then click on the $5 chip and place it on top of the $25
chip. There are many types of bets available in Craps (both
regular and "supplementary" ones after the first roll),
all of which are summarized in the following two sections below.
Your total bet will be displayed in the "Total Bet"
field to the right of your Balance. You have the option of
throwing the dice yourself or having the computer throw the dice
for you.
If you prefer to
throw the dice yourself please ensure that the checkbox just below
the Roll button is selected. Once you have placed your bet(s) on
the table, press the "Roll" button. A new game window
will appear at the right-hand side of the screen. Simply pick up
the dice that are sitting in the dice tray by left-clicking on
them. To release the dice, simply release the left-mouse button.
This shooter window will close automatically once the dice have
stopped rolling.
If you prefer not
to throw the dice make sure that the checkbox underneath the Roll
button is de-selected. After placing your bets on the table click
on the Roll button and the dice will be rolled for you. The
outcome for the last five rolls is displayed in the top left-hand
corner of the screen. Anytime you win or lose money, a message
will be displayed in a rectangular window at the top of the game
screen. You may close this window by clicking on the 'x' in the
top-left corner of the window.
Some bets are
available only for the come out roll. A black marker is displayed
in the top left-hand corner of the Craps table prior to a come out
roll. Some bets are available only after a Point has been
established. A Point is established if the come out roll is either
4, 5, 6, 8, 9 or 10. The number rolled, is called the Point and
the next roll(s) is called the Point roll. Point rolls continue
until the shooter rolls a 7 or the Point. Once this happens, the
sequence starts again with the next roll as a come out roll.
 |
| Type
of Bet |
Payoff |
 |
Pass
Line Bets
Also called the "Front Line". This is the most
popular bet at the Craps table. Available for the come out
roll. Once Point is established, original bet may not be
removed or altered. Wins if come out roll is 7 or 11.
Loses if come out roll is 2, 3 or 12. Point is established
if come out roll is 4, 5, 6, 8, 9, 10. Following the come
out roll player wins if Point is rolled prior to rolling a
7. Player loses if a 7 is rolled prior to rolling the
Point. |
1
to 1 |
 |
Don't
Pass Bets
Also called the "Black Line". Available for come
out roll. Wins if come out roll is 2 or 3. Loses if come
out roll is 7, 11. Ties if come out roll is a 12. Point is
established if come out roll is 4, 5, 6, 8, 9, 10.
Following the come out roll player wins if a 7 is rolled
prior to rolling the Point. Loses if the Point is rolled
prior to rolling a 7. |
1
to 1 |
 |
Come
Bets
Available once the Point has been established. Rules are
similar to Pass Line Bet. Once Come Point is established,
original bet may not be removed or altered. Wins if
shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or
12. Come Point is established if the shooter rolls a 4, 5,
6, 8, 9, 10 on a come out roll. The dealer moves the bet
from the Come area to the corresponding box for that
particular number. Once the Come Point has been
established, the player wins if the Come Point is rolled
prior to rolling a 7. Player loses if a 7 is rolled prior
to rolling the Come Point. |
1
to 1 |
 |
Don't
Come Bets
Available once the Point has been established. Rules are
similar to Don't Pass Bets. Wins if shooter rolls a 2 or
3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a
12. Come Point is established if shooter rolls a 4, 5, 6,
8, 9, 10. The dealer moves the bet from the Don't Come
area to the corresponding box for that particular number.
Once the Come Point has been established, the player wins
if a 7 is rolled prior to rolling the Come Point. Loses if
the Come Point is rolled prior to rolling a 7. |
1
to 1 |
 |
Place
Bet to Win
Available once the Point has been established. Player bets
on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place
Number. Wins if shooter rolls the Place Number prior to
rolling a 7. Payoff depends on the Place Number selected.
Loses if shooter rolls a 7 prior to rolling the Place
Number. |
9
to 5
(on 4 or 10)
7 to 5
(on 5 or 9)
7 to 6
(on 6 or 8)
|
 |
Place
Bet to Lose
Available once the Point has been established. Player bets
on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place
Number. Wins if shooter rolls a 7 prior to rolling the
Place Number. Payoff depends on the Place Number selected.
Loses if shooter rolls the Place Number prior to rolling a
7. |
5
to 11
(on 4 or 10)
5 to 8
(on 5 or 9)
4 to 5
(on 6 or 8)
|
 |
Hardway
Bets
Available once the Point has been established. Player bets
on a number(s) 4, 6, 8, 10. Wins if shooter rolls the
selected number 'the hard way'. Roll a 4 via a pair of
2's, roll a 6 via a pair of 3's, roll an 8 via a pair of
4's, roll a 10 via a pair of 5's. Payoff depends on the
number selected. Loses if the shooter rolls a 7 or rolls
the number the easy way. For example, roll a 4 via a 3 and
1, roll a 6 via a 4 and 2 or 5 and 1, roll an 8 via a 5
and 3 or 6 and 2, roll a 10 via a 6 and 4. |
7
to 1
(on 4 the hard way)
(on 10 the hard way)
9 to 1
(on 6 the hard way)
(on 8 the hard way)
|
 |
One
Roll Bets
Player bets on a number(s) 2, 3, 11, 12. Wins if shooter
rolls the selected number. Loses if the shooter does not
roll the selected number. Payoff depends on the number
selected. |
30
to 1
(on 2 or 12)
15 to 1
(on 3 or 11)
|
 |
Field
Player bets that any one of a group of numbers (2, 3, 4,
9, 10, 11, 12) will be rolled on the next roll. Payoff
depends on the number rolled. Loses if the shooter rolls a
5 or 6 or 7 or 8 or 9. Bet remains on the table if
following a win however the player may remove it from the
table at any time. |
1
to 1
(on 3, 4, 9, 10, 11)
2 to 1
(on 2, 12)
|
 |
Any
Craps
Player bets on the outcome of the next roll. Wins if the
shooter rolls a 2 or 3 or 12. Loses if the shooter rolls
any other number. |
7
to 1 |
 |
Any
7
Player bets on the outcome of the next roll. Wins if the
shooter rolls a 7. Loses if the shooter rolls any other
number. |
4
to 1 |
 |
Horn
This is a four way bet. Place one or more chips on each of
2, 3, 11, 12. Wins if shooter rolls a 2, 3, 11 or 12.
Loses if the shooter rolls any other number. Payoff
depends on the number rolled. |
30
to 1
(on 2 or 12)
15 to 1
(on 3 or 11)
|
 |
Eleven
or Craps (E - C)
Player bets on the outcome of the next roll. Wins if the
shooter rolls a 2 or 3 or 11 or 12. Loses if the shooter
rolls any other number. Payoff depends on the number
rolled. |
7
to 2
(on 2 or 3 or 12)
15 to 2
(on 11)
|
 |
Payouts are rounded
down to the nearest $1. For example a "Place Bet to Win"
for $5 bet will result in a payout of $5 (not $5.83) on roll of a
6 or a 8. You can ensure a full payout by modifying your bet(s)
accordingly. A messagebox will be displayed thereby allowing you
to avoid this situation. If this messagebox is displayed then
clicking on "Yes" will update your bets automatically.
In the previous example your $5 bet would be updated to $6 and so
your payout would be $7. Clicking on "No" allows the
game to continue with the original bets.
 |
| Type
of Bet |
Payoff |
 |
After
Don't Pass Bet
If a player makes a Don't Pass Bet and a total of 4, 5, 6,
8, 9 or 10 is thrown on the come out roll, the player has
the right to make a supplementary wager in support of the
Don't Pass Bet in an amount not more then double the
amount of the original Don't Pass Bet. Wins if Don't Pass
Bet wins. Payoff depends on the value of the come out
point. Loses if the Don't Pass Bet loses. |
1
to 2
(on 4 or 10)
2 to 3
(on 5 or 9)
5 to 6
(on 6 or 8)
|
 |
After
Pass Line Bet
If a player makes a Pass Line Bet and a total of 4, 5, 6,
8, 9 or 10 is thrown on the come out roll, the player has
the right to make a supplementary wager in support of the
Pass Line Bet in an amount not more then double the amount
of the original Pass Line Bet. Wins if the Pass Line Bet
wins. Payoff depends on the value of the come out point.
Loses if the Pass Line Bet loses. |
2
to 1
(on 4 or 10)
3 to 2
(on 5 or 9)
6 to 5
(on 6 or 8)
|
 |
After
Come Bet
If a player makes a Come Bet and a total of 4, 5, 6, 8, 9
or 10 is thrown on the roll immediately following the
placing of such a bet, the player has the right to make a
supplementary wager in support of the Come Bet in an
amount not more then double the amount of the original
Come Bet. Wins if the Come Bet wins. Payoff depends on the
value of the come out point. Loses if the Come Bet loses. |
2
to 1
(on 4 or 10)
3 to 2
(on 5 or 9)
6 to 5
(on 6 or 8)
|
 |
After
Don't Come Bet
If a player makes a Don't Come Bet and a total of 4, 5, 6,
8, 9 or 10 is thrown on the roll immediately following the
placing of such a bet, the player has the right to make a
supplementary wager in support of the Don't Come Bet in an
amount not more then double the amount of the original
Don't Come Bet. Wins if the Don't Come Bet wins. Payoff
depends on the value of the come out point. Loses if the
Don't Come Bet loses. |
1
to 2
(on 4 or 10)
2 to 3
(on 5 or 9)
5 to 6
(on 6 or 8)
|
 |
Payouts are rounded
down to the nearest $1. For example a "After Don't Pass
Bet" for $5 bet will result in a payout of $3 (not $3.33) on
roll of a 5 or 9. You can ensure a full payout by modifying your
bet(s) accordingly. A messagebox will be displayed thereby
allowing you to avoid this situation. If this messagebox is
displayed then clicking on "Yes" will update your bets
automatically. In the previous example your $5 bet would be
updated to $6 and your payout would be $4 on the $6 bet. Clicking
on "No" allows the game to continue with the original
bets.
$5 minimum bet.
$500 per field. No maximum total bet.
$1 minimum
Proposition bets. This includes Hardway 4, Hardway 6 Hardway 8,
Hardway 10, Craps 2, Craps 3, Craps 12, Eleven, Any 7, Any Craps.
You may also set
your individual bet limit below the maximum specified limit by
selecting Bet Options from the Game Menu. The Modify Table Bet
Limit window will appear on the screen. To reduce your maximum
individual bet limit type in the new limit in the appropriate box
and confirm it by typing your PIN in the box below. Click on the
OK button to complete the update. Please be aware that you can
modify your individual bet limit no more than once per week
(Friday 12:00 AM EST) and that using the Modify Table Bet Limit
function affects the bet limit for all games and not just the game
that you are currently playing.
 |
| Keyboard
Entry |
Action |
 |
| Enter |
Roll.
No shooter interface when using Numeric Keyboard
Shortcuts. |
 |
| Up
Arrow |
Increase
denomination. |
 |
| Down
Arrow |
Decrease
denomination. |
 |
For keyboards
without keypads, you must use the "Fn" key plus the
shortcuts above (e.g. Fn + Enter).
Note:
You may turn on/off
the Sound, Voice and Animation during the game by clicking on the
"Settings" button located in the lower left-hand area of
the console. The setting is turned on when the checkbox is checked
and it is turned off when the checkbox is unchecked.
For further
information on craps, please consult the following references:
Patrick, John. John
Patrick's Advanced Craps : The Sophisticated Player's Guide to
Winning, Lyle Stuart, 1995.
Scoblete, Frank. Beat
the Craps Out of the Casinos : How to Play Craps and Win,
Bonus Books, 1991.
Silberstang, Edwin.
Winning Casino Craps, David McKay Co., 1980.
Tamburin, Henry. Reference
Guide to Casino Gambling, Research Services Unlimited, 1993.
Winkless, N.
B. The Gambling Times Guide to Craps, Carol Publishing
Group, 1981.
|